While I’m assembling the introduction to Erin as our new patroness, I was wondering — WTH *is* the score of this ISBI? I’m tracking all kinds of things on the scoresheet that don’t even have scores just because they amuse me, and I was deliberately not trying to find out how bad the score was. How seems like a time to take stock.
5 Children (+ 5) = +25
1 Twin Birth(+10) = +10
2 Fulfilled LTWs (+40) = +80
1 sim on the honour roll (+5) = +5
Total Positive = +120
17 Passing Out (-5) = -85
9 Self-wettings (-5) = -45
3 Fires in Home (-5) = -15
1 Repo Visit (-5) -5
1 Fight (-5) -5
Total Negative = -155
Total Score: -35
Awww. Even with 80 points from LTWs, I’m still in the hole from all of Jin’s fails!
Hmmm. The score list from the Boolprop entry doesn’t seem to include fights. Not sure where I got the idea those would be scored. I’ll keep counting them for because it’s entertaining :).
I am also working from rules where I get some points for every 100k of net worth. I haven’t tracked what the family is worth in ages, so we’ll see on that one :).
Since ISBIs I linked to don’t seem to actually HAVE the scorecard I was using, guess I should put that in my own About page. Whoops. I’ll get on that.
Always interesting to see how different people score their ISBIs. Many also include points if you randomise traits/LTWs for the spares, and don’t use LTH of spares – maybe that might help with your total score?
Heh. Scores for ISBIs are all over the place. You have some of the fewest fails I’ve ever seen. I’m probably never going to randomize all the traits, but I might skip using the LTH of spares sometime.
I tried out some tricks I saw in your blog recently, and things went a little… different with my family. I haven’t posted that bit yet, but I’m sure I’ll be up by the time you get to Gen 2 :).
Yeah, my idiots are crazy smart. It’s kind of scary, and I keep going through my mods, thinking I’m somehow cheating – but other than nraas mods, I really only use tuning ones, which wouldn’t make them so smart.
Actually, I think one big thing is lag, or the absence of it. Somewhere near the generation changeover, I installed CCMagic. This allowed me to create a custom set of mods for each of my saves. I pulled out all the NRaas StoryProgression modules I didn’t consider to be mandatory — I think I’m just running Population and Careers. I pulled out most of my CC items. CCMagic also automates the process of combining your mods/CC into single package files, which speeds things up.
For a while, I also ran NRaas Relativity at a very slight slowdown, mostly because I’d heard that it helped reduce lag above and beyond just slowing down time. But my game got so zippy after the mod/CC overhaul that I took it out fairly quickly.
In Gen 1, I had 17 instances of passing out. I’m almost done with Gen 2, and we’ve had one.
I use CC Magic too – have spent this evening looking for a rogue piece of invisible clothing (didn’t find it, unfortunately) – and you’re right, it helps immensely. Didn’t realise I could use it for mods, though, that’s great! I just merged my mods with S3PE, so I only have about 10 files in the mods folder.
What I did with SP was to slow down the overall speed, so it runs all the checks slightly slower, means things lag less often 🙂