All posts tagged fail

The next morning dawned with Deanne complaining to the kitchen sink that the refrigerator was such a jerk.

Caitlyn heard the whole story from her sister.

She wasn’t talking to the refrigerator either.

I’m not sure I can handle all this social tension in the house. I may have to stage an intervention and make all three of them talk out their differences.

Christoff was taking care of Erin.

Jin called to say she was just back from a far-flung honeymoon with Chauncey with lots of woohoo!

That was probably more detail than I needed to hear, to be honest.

The babysitter spent all day playing with the kitties.

But Erin managed to entertain herself.

And after a while, he did manage to pay more attention to her than the last two babysitters.

I was upgrading the fire engine when the alarm went off.

An emergency like this couldn’t wait for the fire engine to be ready to go. I decided to get there on foot. I dashed down the street,

Stepped into a phone booth behind a shed in someone’s backyard,

And poof! I was someplace else on the street, and the fire engine was waiting for me.

Magic. What won’t they think of next?

What a familiar house!

I wanted to see the new owners screaming out on the front lawn, but it turns out that it’s empty right now and on the market. I’m sure glad we sold it when we did!

Sometimes you just have to take a moment to stop and smell the burning furniture. I love fire so much.

The owner of our old house has a lot to thank me for, but it’s all in a day’s work for a hero like me.

When I got home, the kids were back from school.

Christoff was reading to Deanne, or showing off. I’m not sure which.

Caitlyn was doing her homework.

Deanne was eager to tell me about how she got a chance to brown-nose her teacher at school.

Branden was showing artistic appreciation for our kitchen painting.

The kitties were being cute.

It’s a good think everyone is so responsible because I was called away at the last minute to deal with an emergency that threatened the very fabric of democracy in Moonlight Falls!

The work of a heroine is never done.

When I got back, Caitlyn was getting the house ready for a big celebration. She didn’t want Erin to miss it.

It was Dinah’s birthday!

She’s a truly elegant elder, I have to say.

Branden wasn’t impressed by Erin’s complaining.

But he fed her anyway.

Caitlyn and Christoff finished the evening up with a game of frisbee. I swear, even now that they’re teens, those two have a special bond.

Hetal cleaned. She’s so domestic these days!

Caitlyn really appreciated our old family photographs than I hung in my and Hetal’s bedroom.

Plum finally had to tell her to go to bed.

She always listens to him.

When I got to work the next morning, I met a shocking sight!

William was all right, though. He needs to be more careful about the sunlight!

Caitlyn has been pushing herself too hard. She barely got off the school bus on her way home before collapsing.

I got a call for a three-alarm fire right before heading home for the day. What timing!

It was at a big house owned by the Mai family: Miyuki


And Leah.

It might have used up my evening, but at least they were very grateful.

Caitlyn still wasn’t doing well. Maybe she has a cold, poor dear.

When I got home, everyone had already had dinner and were heading to bed. I took a bit of precious time to play with the kitties.

Then I saw the kids to bed.

After that, I was pretty tired, but there was so much I wanted to do while the house was quiet. So I tried this bottle of stuff that I got in the mail. I think it was a free sample of something.

I felt great! Now I don’t need to sleep! Time to upgrade the dishwasher.


Passing Out: 14 + 2 = 16

This was not my best post, but it’s written, so here it is. I thought those of you who read the Sample legacy would appreciate seeing the Mais. None of them have done any dating in this game, despite the fact that Leah is a Hopeless Romantic.

I take a lot of pictures of the teens loving on their baby sister and doing their homework. I’m sure everyone is sick of it by now. They’ve become so disturbingly responsible. At least Caitlyn spent an afternoon passing out to prove that this is still an ISBI. Also, next post will definitely prove that it’s an ISBI. Take that as a teaser.

In today’s episode of the So-Crazy-They’re-Reponsible Wonderlands, Hetal got up early to feed Erin.

Just don’t look at what Cheshire is doing in the kitchen. If we don’t look, we can pretend it didn’t happen.

Then Branden played with Erin.

And even changed her diaper!

Christof cleaned

Hetal cooked breakfast.

Branden did the dishes

The kitties loved on each other.

And Deanne couldn’t go outside because the door was in the way.

Whew! I was worried there! Now things are getting back to normal.

Actually, this was far more than a normal day because we were finally GETTING OUT OF THAT CONDO. Yes, indeed, I had to persuade Hetal to sell her car to do it, but we are getting a house of our very own.

I desperately hope this will stop all the strangers from running into our living room. One can only hope.

Of course, we can’t afford to furnish it yet, but that hardly matters.

Once we were all getting settled in the new place, I took some time away from the family to go to another award ceremony.

Where they yet again gave me a useless trophy instead of money. I can’t even sell these things.

Couldn’t they give me a trophy shaped like a chair or something?

While I was gone, everyone was mesmerized by Erin playing with her new doll.

She named him Bungle. I really don’t want to know.

Branden was really impressed that we could at least afford a toilet.

Caitlin posed in front of the mirror.

I got home in time for the real celebration!

My twins were growing up!

Christof was pretty impressed with his new look.

Then he got into an argument with his reflection, and I knew that he was finally one of us.

While the rest of the family was getting cake.

I answered the doorbell. I real, working doorbell, can you imagine?

At the door was a furry who claimed to be working for the local university.

She brought some free stuff I can probably sell at the pawn shop.

I invited her in to join the party. I mean, I have nothing against furries. Some of my best friends are furries. Really.

Besides, this one was strangely, well, hot.

Hetal noticed the way I was looking at our guest immediately, so I had to convince her I only had eyes for her.

Caitlyn told us to go to our room.

Christof did his homework again. He’s so studious all of a sudden! Of course, he hasn’t actually been to high school yet, so that might have been his elementary homework.

I played some soccer with Branden.

Caitlyn got into an argument with the refrigerator.

I think she won.

The llama danced in the living room.

Branden took a new interest in personal hygiene.

Which didn’t include actually making it to the toilet to pee.

Christof cleaned the litter box.

Deanne bonded with the llama.

Then it got dark, and I realized we hadn’t actually bought any lights for this house yet.

Hetal took the opportunity to scare the stuffing out of Caitlyn.

I guess that’s an evil witch for you.

The teens loved on their baby sister.

Deanne flew her dragon across the room.

I finally kicked out the llama.

And everyone went to bed. Now the girls have a room!

And the boys have a room!

And the baby has a corner in the upstairs hallway.

Close enough, right?

Also, Hetal and I have a room. With a new bed. Which needed to be well-tested.

After which Caitlyn walked in to tell us to keep down the noise!

Well, I never!


Self-Peeing: 7 + 1 = 8.

Branden blows the winning streak. Go Branden!

These posts are getting long. All these idiots are being very entertaining, and there are so MANY of them.

So, I finally decided enough was enough with the town home. This is a house that I pulled out of the EA residential bin. I really like downloading custom homes, but with the string of glitches I’ve been seeing, I decided to keep it simple stupid.

It’s interesting to see how those killer eyebrows change at the characters grow up. Caitlyn’s are now not so pointy. You can tell I spent a lot of time playing around with her look.

Also, he hasn’t done anything to demonstrate it, but Christof’s sudden attack of studiousness and my strategic use of the “Work Hard” school tone actually got him an A in elementary school. (But not honor roll, so no points :-p.) That shocked me because it was so rapid. He had a straight C until a couple of days before aging up, then suddenly started both doing his homework and going to bed so that his mood was actually high enough to Work Hard for some part of the school day. At any rate, he actually got his Insane trait this time around, and I have a full set.  I’m starting to think that there should be points for the Insane thing — either losing points if a kid makes it to adulthood without Insane or gaining them if the whole generation gets the trait.

That said, it looks like I’m going to get to choose Erin’s next trait, and she’s already Insane, so any suggestions on what I should give her?

Miscellaneous notes on game fail:
That bit with Deanne being stuck in the house turned out to be significant. When I moved houses, the only person who was able to get to the new house was Branden, who happened to be standing in the back yard when I triggered the move. Everyone else was stuck in the house. After several tries to get them out, I finally just used MasterController Reset Everything, which placed them in their actual house after reset. My leading theory is that the unused newspaper collection combined with the university goodie basket closed off routing from the front door (if so, good going EA :-p). But there’s a BACK DOOR that should’ve been perfectly routable. So your guess is as good as mine. Let’s hope for less bizarre routing for a while.

Also, I discovered that my amazing disaster from my previous move was 100% my fault. I used MoveObjects in build/buy mode to move several sims because I read someplace that you could. When you’re trying to remodel a house containing 7 sims and 6 pets, it gets to be nearly impossible to get a room clear to work on. However, DO NOT DO THIS. It seems to permanently unstick the sim from their vertical location. The game perpetually thinks they’re between floors, creating all sorts of amazing badness. Rebooting the game does not fix this. Resetting the sim does not fix it. (Despite forums saying it would.) The only way to fix it that I’ve found is to use Twallan’s GoHere mod –> at the City Hall menu, turn on teleport for everyone. Then take control of the sim and use “Teleport me here” to teleport them someplace.

Next time, I’ll break the no-user-control rule and just send everyone outside if I want to remodel. Or do it while the maximum number of sims are at work/school. Bah. I’m kind of cranky b/c that really was the most awesome lot for my family. Sadly, I think the moment has passed, plus I really do want to try the simple, EA-approved life for a while.

Finally, I figured out why half the kids had bizarrely colored eyebrows. Allison’s eyebrows are not set to match her hair color. They’re set separately to the same color, which affects the wonderfully unintuitive sim genetics. So all these black-haired sims were inheriting Allison’s blonde eyebrows. I edited all of them to set their eyebrow color to match their hair. If they want to dye ’em, I’ll let them do it when they’re adults :).

So THAT’s where the money went…

Oh good grief. I’ve been trying to figure out why the Wonderlands are so broke, and I just discovered that it’s because I’m a doofus.

For a long time, I’ve been editing community lots without going to Edit Town, using DebugEnabler->DEBUG Buy on This Lot.

I swear when I started doing this, I checked and the additions were NOT using the family funds. And of course, at Gen 5 the Samples are swimming in money. It seemed like other legacy households had MORE, but we never lacked for funds.

I’ve also done it a couple of times with the Wonderlands. I used the family inheritance reward to get them out of poverty enough to move to the Sherrif Sale house. But then later, it seemed like they had less money lying around than they should.

Then I edited the playground when they had NO funds, and most of the buy options were red.

DUH. I’ve been spending their money without realizing it. Argh.

Poor guys. No wonder they can’t get out of poverty.

I think I am going to go delete my edits to the central park and go back and redo them from Edit Town. Hopefully deleting items using that DebugEnabler option will give them their money back.

Karma catches up

I lost an entire week of gameplay for the Wonderlands.

I guess I was kind of asking for it. The game has been running way too smooth for too long.

I’d been casting about for a cheap fixer-upper lot for the Wonderlands to move to — something with enough space, but not a luxury home. Also, I liked the idea of them moving into a real dump or a double-wide trailer or somesuch.

(Full disclosure: I actually feel really bad for the horrible stereotype mobile/prefab homes get. Lots of them are very nice, and many friends have lived in them who were not total losers. But I am weak — the stereotype is just too much fun to give up. If you give up ALL your unreasonable categorical judgements, you run out of subtext to express what total losers your fictional characters are. It also helps that none of these friends are currently living in a trailer, so I’m not insulting by subtext anyone I know. ANYWAY.)

But it’s been hard to find something suitably shabby and trashed for this vision. House creators like smooth, polished luxury, even in their starter homes.

Then a builder on ModtheSims started posting delightfully disastrous fixer-upper houses, and his newest release was this 2 Bed 1 Bath sheriff sale. I fell in love. It was, quite simply, perfect. Two bedrooms and a loft of the most scuzzy living possible. This lot was created with love — every surface from the walls to the appliances to the furniture was rusted, stained, or dingy. The overgrown brambles were epic. Plus, considering Allison’s do-it-yourself background and high handiness skill, I could run a little thread about her fixing up the place to make it livable, then actually nice.

So, when I got back to the Wonderlands after playing the Samples for so long, I moved them to this lot pretty quickly. And it was exactly as delightful as I expected. I had a ton of fun remodeling it bit by bit, yet leaving lots of scuzz around to serve as a backdrop for screenshots.

About two sim days in, however, it became clear that there was something seriously wrong with this lot. Sims were convinced that, in addition to the staircase, there was an additional route from the first to the second floor that involved sinking through the upstairs bathroom floor into the living room. I wish I could have captured this in screenshots somehow because it was disturbingly hilarious. I looked and looked, and I couldn’t find anything wrong or any evidence that the builder had used a funky cheat anywhere near the spot. The only thing even noteworthy was that he had a woodburning fireplace in that area with a chimney running up through the middle of the upstairs bedroom. It wasn’t even placed using moveobjects. It seemed to be a totally innocent EA fireplace placed in exactly the way EA intended.

I had put so much effort into the house at this point, and the story was moving along, so I decided I’d just live with it and screensnap it if I could for entertainment value. Then members of the household started disappearing into some unroutable, invisible hole. Resetsim didn’t bring them back. They stayed on the portrait panel, and I could hear them complaining faintly about their routefails, but I couldn’t find them or rescue them in any way. Even saving and reloading didn’t help. I backed up and played from previous saves several times, only to have the same thing happen.

When the house ate Allison, I finally gave up.

The whole week of moving in and playing along seemed pretty much unsalvageable, so I went back to my save right before they moved to the new house. The sad thing is that I only played 2 sim-days during that time. Most of the week was taken up with remodeling, troubleshooting, and playing the same sequences over and over.

And this, dear friends, is why Allison’s generation is probably going to finish up in that townhouse.

I stayed up until 1am out of self-destructive frustration and played about halfway through the lost time, so I probably have enough stuff for a couple of updates fairly soon.